The newest Yellow Genius: You may want to have Azbara Jos, the Red Wizard, be in the camp. He is a red wizard and a liason to the red wizards. He will later join the caravan in episode 4.
- Rezmir: She's the major frontrunner (one of many four Wyrmspeakers), and you may plays with the section six and section 8. She actually is therefore strong which i do not think your own Pcs is capture her down. The Personal computers gets smart and you can deal certainly one of her issues, such as the datingranking.net/cs/fcn-chat-recenze/ blade Hazirawn or the black colored dragon mask.
- Frulam Mondath: She is good person away from red-colored. The woman is intended to be killed inside Chapter step three. It's not the end of the world in the event that she passes away right here.
- Langdedrosa: He or she is just a dude in the Part 3, no fuss in the event the he becomes deceased today.
- Azbara Jos: This guy appears in lots of upcoming sections, he or she is sooner meant to perish from inside the chapter 8. He works for a guy entitled Rath Modar, a yellow wizard who wants to explore Tiamat for his personal nefarious comes to an end.
Free That Monk Prisoner: The text notes that Leosin will want to stay a prisoner in the camp. You may want to ignore this. The adventure assumes that he is rescued, and it might be a bit difficult or awkward to work around his absence.
Maybe he could be the father
This new Dragon Egg: The PCs may want to keep a dragon egg (there's 3 total, each containing a black dragon). You should decide whether you want to allow that. The adventure states that if the PCs can keep the egg in warm conditions, it will hatch in a week. In my game, the PCs kept one. I ruled that for now the baby dragon can't fly, breathe acid, or do much of anything. The way they treat it will determine whether it grows up to become evil. Remember that if you are running an Adventurers' League game, this may not be legal. You may want to be clear up front that while you are allowing the dragon at your table, other tables probably won't.
It’s listed throughout the creator errata you to definitely Azbara hangs away during the Rezmir's command tent
During the Increase out of Tiamat, there is a paragraph discussing how factions feel about the newest dragon egg. I published a picture of it right here.
Where in actuality the egg originated is not responded. There was a black colored dragon regarding Mere away from Inactive People called Voaraghamanthar who's discussed inside the episode six.
The fresh Roper: That roper in the hatchery is very tough! You may want to make it super-obvious that it just wants food. Maybe have it shoot a tentacle into a PCs' backpack to snatch some delicious rations. The roper feels like one fight too many in this dungeon, which will be tough enough without it.
The fresh Harpers: If there are any Harpers in the party, you may want to have Leosin mention to them to keep an eye out for a fellow Harper named Carlon Amofel. He has a tattoo with the Harper symbol hidden in it. In episode 4, the heroes will encounter him buried up to his neck in the road.
Moves In the beginning of the Travels: Don't forget to have the PCs roll charisma checks at the start of the trip as detailed on page 37 in the "Recognized!" section. The person who rolls the lowest will eventually be recognized by a cultist. Don't forget to have your PCs try out for a wagon boss. They are really fun and add quite a bit to the trip. Pick your favorite NPCs from the list and run with it!