Boareskyr Bridge is actually off from the Soubar in your map
- The factions discuss the dragon hatchery off occurrence step 3 within the Hoard and you will what are going to be/have to have started completed with the new dragon eggs.
- Brand new council supplies the Pcs an excellent writ, providing them with "disaster investigative powers" as well as supplies the council "oversight" more their circumstances.
- A noble named Dala Silmerhelve has a lot to state, and also for particular need the lady boxed texts try give all over some users. She covers brand new Draakhorn and you can Maccath the new Dark-red. Utilize the taste text message for the users 20, twenty four and you can twenty five.
- Leosin possess found Varram the newest White, person of your white dragon cover-up.
I found myself to start with planning on powering The sea off Swinging Ice very first, although far more We see regarding event step 3, the greater number of I favor they.
Frostskimmer in addition to forty Guards: Your PCs sail the sea on a boat searching for the dragon's iceberg lair. There's likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Losing within the water: The cold water is bad news! Don't forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
Brand new Dungeon Floor was Colder: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: "crampon".
Maccath the newest Dark-red: Our mission is to snatch this wizard, Maccath the Crimson. She's found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it's breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or https://datingranking.net/nl/senior-match-overzicht/ something.
Boareskyr Link is actually down from the Soubar on the map
- Frost Vortex: An excellent snowflake you to explodes on a cool vortex, undertaking fireball-types of destroy.
- Icemelt: A spell which makes tunnels and room from freeze having no melting or runoff.
- Wingbind: An internet regarding force you to definitely objectives you to animal and you can suppresses him or her out of flying.
Suspended Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Occurrence 3: Demise towards the Wyrmspeakers (Varram)
The latest Excursion out-of Waterdeep: Yep, we're headed back down that caravan road again. You're looking at a few weeks of travel. Take a look at page 181 in the Player's Handbook. PCs traveling at a normal pace can cover 24 miles a day. We're looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it's a few days from Boareskyr to the Serpent Hills.